warhammer 40k homebrew codex

The Blood Angels suffer such a fate, for their own flaw is at once the source of their nobility and drive for perfection in all things, and the curse that forces them to relive the dying moments of their beloved Primarch in the heat of battle. If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. Please join us as we raffle off a novel written by Gav Thorpe and a chance to ask a question!!! were originally composed of roughly 1,000 line Legionaries, but as the Legions grew, this number began to vary substantially by Legion, and also through the vicissitudes of war and the availability of replacement recruits. Older variant symbols utilise an upside down delta (triangle) or an explosion symbol instead. Being a canon chapter. Many of the worlds from which Space Marine Chapters recruit are not home to a single, unified society, but rather a host of small tribes constantly at war with one another. In surviving the Blood Duel, the Battle-Brother was truly gifted by fate, for dozens fell on the bloody field so that he might take his place as a Neophyte. Although as devoted to the Emperor as any other Space Marine Chapter, the Space Wolves express their faith not in prayer and piety, but in feats of arms. To feel what Dorn felt. In all likelihood, all but the world's ruling classes are unaware of the Imperium at large. The Chapter follows the dictates of the Codex Astartes, fielding a balanced mix of Tactical, Assault and Devastator Squads, in addition to the prescribed compliment of support units. Every Chapter of the Adeptus Astartes uses some form of Trial to ascertain whether Aspirants are worthy of beginning the often-fatal process of becoming fully-fledged Battle-Brothers. Indeed, there have been a number of occasions where the Dark Angels or one of the Unforgiven have withdrawn suddenly and with no explanation from a warzone when confronted by an Inquisitor or Missionary. . This is both disappointing and extremely lazy. Below is a chart that shows the most common figures of legend. The XIII Legion, the Ultramarines, led by Roboute Guilliman, became the largest of all the Astartes Legions as a result of Guilliman's tactical mastery and a steady flow of new recruits from the Realm of Ultramar. All Rights Reserved to their respective owners. When they do pitch in they tend to be very recalcitrant and terse, often condemning the more direct tactics of their fellow Chapters. Most alien races require no reason to make war other than their essential nature; for such races as the Orks and the Tyranids, war is fundamental to existence, and requires no rationalisation whatsoever. For some this is a matter of the controlled, almost scientific application of long-range fire, while others display a preternatural instinct for locating their foe's weak points and striking from afar. The mightiest of the Imperium's armoured war machines These might include special characters or units and other special rules that are only available to that particular sub-faction. This includes artwork, short stories, and copies of fictional documents from the future. Space Marine Chapters utilising Medieval Worlds as their base may keep their distance from the populace, as they do on Feral worlds, or they may establish themselves as distant overlords, high-kings or secret warrior orders. This Founding occurred right before the Great Culling (020.M37), in the early-M37. The right pauldron displays the Squad Specialty Badge, which indicates the specialty of the squad (Tactical, Assault, Devastator or Veteran) the individual Astartes belongs to as well as the number of his squad within his company. The vast majority of Aspirants fail their Trials, and many of these die in the process though a failed Aspirant who lives through the Trial often garners much honour within his culture, his mere survival rendering him a hero and a potential future leader of his people. Those Chapters who are descended from the gene-seed of Sanguinius, suffer from the twin genetic flaws known as the Black Rage and the Red Thirst. What caused such worlds to fall so far from glory is often a matter of supreme mystery, and often a cause for concern to the higher echelons of the Imperium's leadership. Such punitive wars are normally intended to be sharp and short, and to bring about a specific set of strategic circumstances. The Imperial Fists stand out from other Space Marine Chapters since they possess no fixed homeworld, although they are most frequently based on Terra. The other type of planetary assault is the massed landing. 94. A Chapter's Fortress-Monastery on such a world is likely to be regarded by the populace as some impregnable keep where great heroes reside, and the subject of vast bodies of myth and legend. In most cases, the Space Marines need to do little more than watch the wars, but in some instances they actively take a hand in fomenting conflict and strife. Those favouring the close-in approach are likely to mount their battles in Rhino transports, dismounting when within bolter range in order to unleash a devastating fusillade of mass reactive death. When the Chapter's genetic curse manifests in one of its Battle-Brothers, it usually progresses in three stages. The name of a Chapter often describes it some way, linking to its Battle-Brothers' essential character or mission. The Salamanders as a Chapter are unusually concerned with civilian casualties compared to most other Space Marines and believe that one of their most important duties is to protect the lives of the Emperor of Mankind's innocent subjects whenever and wherever possible. During that time, each Legion of Space Marines tried to outdo its brothers in bringing glory to the fledgling Imperium. Many First Founding Chapters maintain close links with Chapters created using their own gene-seed stocks, and the Chapter Masters might have a hand in planning future foundings. In truth, those Dark Angels who are aware of the existence of the Fallen are ever watchful for any sign of their activity, and will abandon whatever mission they are about should they gain any clue that one is nearby. Some Trials are so arduous that the simple fact of an Aspirant's surviving it is sufficient to pronounce his victory. Get the lastest community news through Games Workshop's official community website. The name associated with this Chapter say to reader that a particular theme is quite obvious (Can you say Spartans?) Increases growth, enhances function of other organs, especially Biscopea and Ossmudula. They cannot feed themselves or take water and seem feverishly insensible to everything happening about them. By constant recourse to the articles of faith enshrined within the Codex Astartes, the Ultramarines are able to face any eventuality with well-practised battle drills and established doctrine. These codices provided background and special gaming rules for the event, along with four "supplemental army lists"; variant armies that required access to certain other codices for use. Irreplaceable equipment, some of it dating back to the days of the Unification on Terra, had been entirely devastated, and priceless inner mechanics were now nothing more than useless wreckage. Those who fail may be lucky to even survive, for many trials take the form of ritual combat, the hunting of a great beast, or the performance of incredibly dangerous feats of strength and bravery. Warhammer 40K Codex Supplement: Deathwatch. Ice-bound Fenris, the home world of the Space Wolves Chapter, is a frozen waste riddled with active volcanoes, and produces some of the hardiest Aspirants in the Imperium. If you would like to determine what sort of terrain dominates the Chapter's home world, chose or randomise from amongst the following possibilities. As an example, listed below are some well known First Founding Chapters and their beliefs: The Chapter holds the Primarch of its Progenitor at the centre of its belief system, venerating him above all others. Another common variation of this Trial is exposure to pain. Very few defenders can withstand such an attack, and it is not uncommon for the entire chain of command to collapse when the upper echelons are attacked in this way. The solution to the affliction of the Darkness is to create a spiritual darkness of his own within the stasis sarcophagus. However, claiming your Chapter was the pivotal force in a well documented campaign is not a good idea. A degree of environmental engineering might be required, and the natives (if they are to form the basis of the Chapter's recruitment) must be studied and tested for many generations to ensure they are free of any stain of mutation that might later affect the Chapter itself. In order to have a Successor Chapter a homebrew Chapter must be both. Many relate to the Chapter's home world or its Primarch, while others recall some great victory the memory of which drives the Battle-Brothers onwards into the fury of battle. They just aren't nice. The bones of slain kin are engraved in minute detail, every surface lovingly covered in lines of devotional script and illuminated scenes depicting the deeds of the fallen. If a Chapter's Master of Forge orders the production of such vehicles as Land Raiders in preference to other weapons, he may be able to mount an entire company, normally the 1st, in them, but they will invariably be acting as highly effective fighting vehicles and not as a tank company in their own right. The first thing when writing about your Chapter is to determine why and when were they created? In time it grows, encompassing all forms of alien life, even those of little interest or threat to the Imperium, until eventually they cannot bear to see the xenos live, even at the cost of prudent tactics and the strained measures of battlefield diplomacy. Many of the cultures from which the Astartes recruits exist in hellishly dangerous environments populated by all manner of predatory beings. Born of the gene-seed of Sanguinius, these Chapters all bear the curse of their forefathers to varying degrees. Sometimes the duel is fought to first of blood, other times to the very point of death. Manage all your favorite fandoms in one place! They vastly allow fanon chapters to play a supporting role, perhaps turning up to mop up survivors. Like their founding Chapter, the Crimson Fists are more than willing to fight to the last, holding their ground with a siege-like mentality which will see them triumph or die in the attempt. Long-settled planets are riven by pollution, the toxic waste of thousands of years of industry seeping into the very bedrock and raining from the skies in a constant downpour. Frontier worlds are often plagued by alien raiders, ranging from the dreaded and lethal Dark Eldar to the barbarous greenskinned Orks. Others might seem so at first glance, but with a little imagination can be combined. Battle-Brothers that underwent Your Chapter CANNOT be allies of the mysterious Legion of the Damned, as they are a separate entity whose purpose and deployment are unknown to the wider Imperium, and who deploy in accordance to the Emperor's will. The following rules are in effect, when writing about your Space Marine Chapter's Founding: There are only two known Chapters that were Founded at this time -- the Mentors and the Storm Giants. The rulers of the Imperium care nothing for the quality of their workers lives, only that quotas are met and output remains constant. Unless conducted with swift, overwhelming efficiency, a purge may soon become a war of attrition. This genetic curse usually occurs in three stages: The Red Scorpions hold themselves to the highest of standards and consider their loyalty second to none when compared to other servants of the God-Emperor and soldiers of the Imperium. Settlement is generally limited to coastal regions or higher ground where the vegetation grows less thick. The sort of cultures that spawn people able to reach maturity in such a place are amongst the most valuable recruiting grounds for the Space Marines, for the mere fact of surviving to adolescence marks an Aspirant as amongst the toughest Humanity is capable of producing. Contents 1 1st Edition 2 2nd Edition 2.1 Boxed set volumes 2.2 Codices 2.3 Campaigns and Supplements 3 3rd Edition 3.1 Revisions Not to mention, that in the 32nd Millennium, during the First Battle of the Fang, the Thousand Sons Primarch Magnus the Red destroyed the Space Wolves gene-labs within the Fang, and killed the only Wolf Priest who understood the secrets of the Canis Helix within his Chapter's gene-seed. Technologically, most of the inhabitants are ignorant of advanced machinery, but may utilise basic firearms manufactured locally. The only exception to this rule would be the creation of a newly Founded Ultima Founding Primaris Space Marine Chapter, as Archmagos Belisarius Cawl, the primary creator of the Primaris, was able to derive gene-seed from every First Founding Legion, which includes the lineage of Russ. It has never been done well, so just don't do it! Those Aspirants who survive must eventually fight one another for the honour of claiming victory. Keeping the story moving forward and advancing the overall storyline makes for an engaging and exciting read. It is comparatively rare for a Chapter to involve itself in the practical considerations of administering its home world, and even when one does so, the more prosaic details are often left to Chapter Serfs or leaders from the population. In either case, it is likely to be external causes that have brought such a change about, whether deliberate or not. Many are based on a single homeworld and recruit solely from that populace, setting trials and tests for prospective candidates to weed out all but the strongest and the most faithful. Plenty of Chapters use more generalised icons such as the Imperial aquila, skulls and wings, combined in various forms. This rarely manifests itself as outright insubordination, but it can occasionally cause tension. The concept of a battlezone codex was replaced by Games Workshop's Expansions. Hive cities are transformed into towering mausoleums, their corridors and domes choked with the dead and riddled with disease. When the Imperium goes to war, it does so with total conviction, for its leaders know that ultimately the very survival of Mankind is at stake. In some cases, a culture's traditional festivals and rites of passage are in fact well-disguised Trials, established generations ago and watched over in secret by Chaplains or senior Chapter Serfs. Although unwavering in their faith in the Emperor of Mankind and His dream of human unity as embodied in the Imperium of Man, the Iron Hands also believe that human flesh is weak and easily corruptible, and strive to replace their organic bodies with more "pure" bionic substitutes, thus closely emulating the faith of the Adeptus Mechanicus' Cult of the Machine. All other army rules and points are listed separately in sections before and after the datasheets. However, material in Codex: Catachans provides rules for jungle warfare. As any squad type can be deployed in this manner such tactics rarely dictate a major change in organisation, though the Chapters forges may focus on creating drop pods over other types of vehicle, and as heavy support vehicles are slower to deploy they will focus on infantry assaults over armoured ones. Some torments leave the Aspirant scarred for life, though the scars are proudly borne as evidence of his mental strength. Warlord known only as The Beast - which laid waste to much of the known galaxy and threatened to destroy Terra itself. The Warhammer 40k Eldar codex went to pre-order on February 26, 2022, and was up for sale the following week, on March 5. Fresh-Faced New User I've always wanted to make a pony army for Warhammer 40k since I became a brony (as I'm an avid Warhammer 40k player, and I love the blending of passions), and after watching "Ponyville Confidential" and seeing Twilight's forcefield, the final pieces of said army . However, it is not okay to create a Homebrew Chapter of Grey Knights origin, so don't do it! This is a site where members of the Warhammer community share their fan-made, homebrew factions with the community. When the Chapter's genetic curse manifests itself in an affected Battle-Brother, it comes on in three stages: The Blood Ravens do not know the name or the lineage of their Primarch and so far there are few clues in their gene-seed to enlighten them. Many Chapters consider the Aspirant's spiritual and mental capabilities every bit as important as his physical characteristics and impose Trials not of the body, but of the mind. Discover; . Known and feared throughout the Imperium of Man for their highly mobile way of war, the White Scars are considered the masters of the lightning strike and hit-and-run attack and are particularly adapted to the use of the Astartes Assault Bike as their mechanical steeds and their forces contain an unusually large number of Bike Squads compared to other Chapters. Codex: Drop Troops is a fan-made work of passion, created by nearly 350 like-minded players and hobbyists from all over the world. Most Chapters maintain sufficient stocks of armoured transport vehicles such as Rhinos and Razorbacks to transport entire companies, and some have become masters of the mechanised assault, the Battle-Brothers taking objectives with terrifying speed or bearing down on an entrenched foe before he even has time to mount a defence. Some possible combat doctrines are presented below. It is often said that in the dark future of the 41st Millennium there is only war. Codex Supplements have their parent faction noted in brackets. Sometimes disagreements arise between strict Codex Chapters. Even the bones of the Chapter's Primarch have been engraved in this manner, preserved as the most sacred relic the Chapter possesses. Although the Dark Angels have fought beside all of the branches of the Imperium's vast military machine, they prefer to stand beside other Space Marines. The Battle-Brothers of the Carcharodons Chapter file their teeth to sharp points to replicate those of their own totem creature. Very few Space Marine Chapters specialise in stealth tactics, for most are so proud of their identity and so feared by their foes that announcing their presence in advance is in effect a weapon in itself. New leaders are careful to try to avoid duplicating the name, icon and livery of an existing Chapter. Current, valid books: All codices were rendered obsolete by 8th edition Warhammer 40,000. The Imperial Fists constantly feel the need to punish themselves for the smallest inadequacy, failure or infraction. A suitable home world must be identified, which in all likelihood will provide not only a secure and defensible base of operations for the new Chapter, but a source of new recruits too. A Hive World, for example, may be an ash-blasted wasteland or its rearing spires might form islands of plasteel amidst an endless sea of jungle. Am I From left-to-right: An Ultramarines Veteran Marine and Veteran Sergeant. Amongst other types of Trial, the Ultramarines make extensive use of the Exposure Trial. By way of example, one of the Chapter Masters of the Dark Angels was born amongst the head-hunting savages of the Feral world of Kimmeria. - We are happy to announce that Gav Thorpe has joined us on our homebrew server and we will be having a live chat Q&A with him on Saturday June 12th at 15:00 GMT. Whatever their state, the Successor Chapters of the Blood Angels are an honour to the pride and glory of their ancestors. Considering the circumstances of Rogal Dorn's eventual death, it is clear that the Imperial Fists have a drive for self-sacrifice that they must continually battle to overcome. One thing that sets a Chapter apart from another are the individual pieces of equipment that the Chapter prefers to carry into battle. Rules - Delivered in varying forms between editions. During the battles of the Horus Heresy on Terra and Mars, the stored gene-seed imprint of the Blood Angels was lost, forcing the Legion to have to extract the gene-seed needed for their reconstruction after the Heresy from the fallen body of their Primarch himself. In earlier editions: a bestiary (descriptions of units, characters and vehicles with special rules and background information), alongside an army list (providing options and points costs for units in the bestiary). Some burn brightly, but are consumed in the fires of their own victories, while others are struck down by the fickle hand of fate. When war grinds to a stalemate and neither side has the ability to break the deadlock, the opposing armies will fortify what positions they have claimed and resolve to defend them no matter the cost. Below are listed the most common types of Chapter Flaws: Whenever a successor Chapter is created, the Gene-Seed You are free to edit it, if deemed appropriate. The main background support for this case is the quote above. You can have your Chapter not know its gene-seed origin and hint at the idea of Traitor origins, but at no point do you want to outright say it. Warhammer 40k. Some Chapters have honed this ability to such a degree that the mere appearance of their vessels in system space is sufficient to bring about the enemy's total collapse. Every Chapter is entirely autonomous from every other Adepta of the Imperium, including the Inquisition, and takes its orders only from the High Lords of Terra themselves. In many cases, the Chapter is of the First Founding, or a Successor of such a Chapter, and it never truly integrated the teachings of its own Primarch with those of Roboute Guiliman. With literally thousands of custom Chapter that exist online at any given time throughout the realm of the internet, many readers will notice common story lines and clichs that tend to permeate many fan-made Space Marine Chapters. Secondly, writers should really be creating their own Chapter not to gain a suite of abstract advantages over other Chapters but to indulge their creative urges and foster more opportunities for rewarding imaginative writing. The Imperial Fists are one of the First Founding Chapters of the Space Marines and were originally the VIIth Legion of the Legiones Astartes raised by the Emperor Himself from across Terra during the Unification Wars. Because Feral Worlds are rough, primitive, and untamed, their inhabitants invariably provide excellent recruits. Some Chapters hover at the verge of extinction, having suffered a terrible defeat or bitter misfortune, and can field but a handful of warriors. (See 11, This Founding occurred in the mid to late-M35. Dorn's glorious legacy lives on through the Imperial Fists, but so too does his curse. Organ implantation goes hand in hand with a harsh routine of physical and spiritual training. Enemy positions are thoroughly reconnoitred, their status communicated by ultra-secure cipher wave to the main force hidden nearby. Although the Imperial Fists have a preference for long-range engagement and specialise in siege warfare, they are also well-known for their passion for dueling, a tradition thought to date back to the earliest days of the old Legion, before it even left Terra on the Great Crusade. Warhammer 40k. Chapters are established at the order of the High Lords of Terra, but the process by which the order comes about is a subject discussed only within the sealed chambers of the Senatorum Imperialis. Controls circadian rhythms, ensures peak performance without sleep. Some Chapters inherit a great deal of the rites and traditions of the culture from which they recruit, while many more are so steeped in their own history and tradition that they are quite unique. Only a very small number of Chapters can be described as truly unique, and even they share many qualities with plenty of other Chapters. Initially only released digitally, it covers rules for playing the forces of the Inquisition in conjunction with any other Imperial army, as well as for forging more loose alliances with several xenos race, such as with the Eldar. With the passage of time, some of these Chapters have subsequently strayed from the strict letter of the Codex, introducing new variations but remaining broadly faithful to the principles laid down by Roboute Guilliman nearly ten millennia earlier. Fleet-based Chapters recruit from a wide range of planets. Some planets are dominated by a mass of post-apocalyptic ruins, slowly crumbling away as the environment reclaims the land. A Trial used by a smaller number of Chapters, the Challenge requires the Aspirant to fight a duel or compete in some other manner against a full Astartes. Dead worlds are those that millennia ago harboured signs of life, but which have long since become lifeless, arid rocks. One of the most common Trials takes the form of a duel between Aspirants, often to the death. The populations genetic purity must be maintained, in order to conserve those qualities that serve the Space Marines purposes best. A Feral World savage might be deposited in a hive city, for example, or a Hive Worlder in a predator-infested Death World jungle. A Space Marine Chapter based on a Feral world is likely to maintain a distance from the populace, with its Fortress-Monastery located on a distant and inaccessible island or high atop a mountain range. The Ultramarines Legion was the largest of those bodies raised to prosecute the Great Crusade so long ago, and as a result it provided the largest number of Chapters when the Second Founding occurred in the aftermath of the Horus Heresy. Most elements have a melting point either so high or so low that life is simply not possible in oceans featuring a predominance of such elements, so in the main, planets used by the Space Marines as home worlds are capable of supporting life and generally of less toxic composition. Many die under the sheer stress and trauma placed on their hearts during the process and those that survive will be utterly changed--physically as well as mentally. The Space Wolves' dream of emulating the Ultramarines, Imperial Fists and the other First Founding Chapters in the creation of a legion of Successors seemed close at hand. Don't try to break three decades of background by creating your own "secret Primarch". Most Challenge Duels end in the death of the Aspirant, for even an unarmed, unarmoured Astartes is a giant compared to the young, adolescent challenger and well able to slay him with a single blow, intentionally or not. The Codex offers a lot of leeway on many subjects, offering not a single solution to a given problem, but many potential courses of action. As before, these codices remain valid until superseded by newer versions (currently the oldest valid codexes are Codex: Astra Militarum - 8th Edition and Codex: Craftworlds - 8th Edition, released simultaneously).