stardew valley expanded wiki

A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Deutsch English Espaol Franais Italiano Magyar Portugus Trke . Leah's schedule on Sundays has been changed. Removed a bookcase tile in the museum that glitched character events added by other modders. Changed the food buffs for Frog Legs and Void Sushi. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Fixed the compatibility patch for the More New Fish mod. 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. Added a house for Morris. It's not in the same area it used to be! Harvest, then ship 100 of one of the following (depending on the season): Crops must be harvested while quest is active. Added SVE characters to Elliott's book read and Leah's art show events. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. Added Martin, a part-time Joja employee, as a fully fledged NPC. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof. Changed Demetrius' and Robin's Luau dialogues. The event is triggered during sunny weather, from 6:00am to 11:50am. Added explanations for the IF2R configurations, located on the descriptions page. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Andy has been added! He will visit the community garden and community keg area early in the morning during spring, summer, and fall. Fixed a bug where players weren't receiving Susan's introduction letter. I want to experiment with tropical cooking, but it's hard to find any ingredients. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Added a couple end game weapons, purchased from adventurer vendors. Fixed invisible building layers at the Pelican Town park. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. But the valley seems full of opportunity. SVE and IF2R will not load unless required mods are installed. Nerfed the Rapier's maximum damage and critical rate. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Fixed several typos in events and locational messages. Collect 100 of any combination of bone items, then dump in the box in the Museum. -Gunther. Fixed a graphical glitch with the fences provided by default in SVE. Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. 10-19-2020: Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish). Fixed an issue where NPCs couldn't leave Forest West. Fixed a hard crash players experienced when walking near the Joja mart. Perfect for players who want to use Calico Desert for placing objects. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). This event triggers after the player has played for at least 40 days. (This large and substantial content update fills you with determination). Changed a couple locational dialogues that weren't "SDV enough" due to requests. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Stardew Valley Expanded WikiFandom Follow on IG TikTok Join Fan Lab Fixed an issue where a First Slash adventurer's top half was removed by a Community Day map patch in the Adventurer Guild. Fixed a warp point that was missing on the beach map going to Pelican Town. Fixed an issue where the CJB warps to Andy's and Susan's properties had incorrect coordinates. Added Miscellaneous dialogues and schedules to vanilla NPCs. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. Others will arrive on random days between years 1 and 4. Fixed an issue where Lance wasn't tracked on the world map if NPC Map Locations was installed. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Note that this will reset any configurations. Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 Changed the Wizard's arctic shard dialogue if married to the player. If you want to become a farmer, you have to start with the basics. Fixed an issue where Daggerfish was missing fish pond data. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. Players obtained Sophia's trade secrets benefit upon marrying her. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. !! NPCs who attend have something unique to say every season, including marriage dialogue! Replaced the wizard cosplayer in Sophia's 14 heart event. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). Deutsch English Espaol Franais Italiano Magyar Portugus Trke . Fixed a warping issue on the Town East map. The SVE custom tilesheet has been expanded with new furniture. Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot. Fixed an issue where Victor was facing the wrong way in a couple festivals. Decreased serpent spawns at the Crimson Badlands by 10%. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Further adjusted prices in "certain shops". Fixed an issue where farmhands would crash during community center warp events. This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. 10-19-2020: Changed several IF2R configuration conditions. Added SVE characters to several vanilla events (Olivia in Harvey's aerobics class event for example). Fixed an issue where forage could spawn in unreachable areas in Pelican Town. Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed. He's ashamed of his low education level, but he makes up for it by putting maximum effort into each task he takes up, and being a truly kindhearted and genuine person. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. New world area. An expansion created by Lemurkat with the help of many other people from the SDV modding community. Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. Chicken eggs can be of any size and color. Investigate the Community Center, Enter the Community Center and examine the Golden Scroll in the. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. Who knows what it's for. Items stored in inventory or chests will not work. Added an extra condition to Shane's seven heart event. 's to the lost woods after players have seen ??? For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. 10-16-2020: Players must now see Krobus' intro event for him to appear at the spirits eve festival. Fixed an issue where SVE fish pond population gates didn't work correctly. Fixed an issue where two bushes were glitched into each other at the mountain. Added support for custom greenhouses and farm caves for IF2R. Fixed an issue where Lewis clipped into a stool in the museum. Added "Harder Building Construction" as a configurable addition (default = false). Removed the random probability triggers on Andy's 0 heart events that take place in year 1. It'll be remastered as a 2 heart event in the future. Resampled many measures in the "Camilla's Tower" soundtrack. Removed iridium sprinklers from Sophia's ledger. They were preventing adequate vision when traversing the path. Added a heavy debris configuration for Grandpa's Farm. Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. Some produce unique items. Added five soundtracks called "Nexus", "New Magic Learned", "Castle Village Outpost Ambience", ?? Vanilla, Eemie, and Starblue Valley colors are supported! Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. Fixed some typos in the locational dialogue. Fixed an issue where Gunther and Susan overlapped at the saloon. Karmylla's Immersive Maps has been moved back to her page and is now a required download. Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. Willy sends a letter alerting the player when they meet the requirements. 18. r/StardewValley. Also fixes an issue where bushes were "stacked" on top of each other. Patched the dirt spot at the southern IF2R minecart with grass. Added shadows under the adventurer guild dock. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Balanced all forage locations. SVE fish data is now appended instead of overwriting vanilla location entries. During the winter, she'll walk up to the summit. Fixed an issue where Linus extended a void viewport during Victor's 3 heart event. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. Fixed an error where the backwoods signpost didn't give the player directions. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. (Framework Mod) Required for Json Assets to function. Added several map patches after players meet certain conditions. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Fixed an issue where forage spawned in out of bound areas in Pelican Town. Added compatibility for Ran's Harvest Goddess. before updating. Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. This was due to the original greenhouse overlapping the "front" layer. Fixed a bug where there were two Marlon's in the Adventurer Guild. Removed mentions of property taxes from all SVE events. Fixed some inconsistencies in Lance's dialogue. Removed a couple static trees from the Mountain map. It will be re-added once optimized. Residents will commune to Joja Mart on the 22nd of every season if players completed the Joja Community Developments. Unless specified, the resources needed for special orders must be collected after the special order has been accepted. Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. Fixed an issue where the Grampleton Fields boat wasn't functional. Altered the desert pillars to match canon. Made the Grandpa's Farm woods shortcut slightly more natural looking. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Players could place furniture/objects in several character event areas in Forest West. And you can keep the [Resource]! Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. Adjusted more crafting recipes for the balanced crafting configuration. Added two new maps: Jenkins' Residence and Olivia's Cellar (both interior maps)! He also gazes at the river on the northern town bridge on Tuesday after closing up shop. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Gus wants to make a Coco-no-no, but he's missing the main ingredient. 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. George no longer hangs out behind his trash can during summer (in front of house now). Olivia now attends her acrobatics class on Tuesday if married to the player. Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. Fixed an issue where Scarlett clipped into Sandy during Community Day. Trees will eventually grow in the area. Fixed an issue where the Enchanted Grove warp point on the riverland, hilltop, foraging, and wilderness farms didn't work. It can also be obtained through the Traveling Cart or in The Mines after activating the Shrine of Challenge or during the Danger In The Deep quest. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Fixed an issue where trees could grow in SVE spouse areas on IF2R. Added new animations and schedules for several characters. Buffed hammer damage, knock back, and defense buff. Year 2+. He's unlocked after players donate 60 artifacts. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. This is a massive overhaul to the dialogue! Increased corrupt spirit health (1250 > 1500) and damage (70 > 80). Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home. 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. Added 26 new events. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. Fixed an issue where the monster crop questline journal descriptions were mixed up. Alex's schedule has been changed. 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. It will now transport players directly to the mines, but not vice versa. Added a shortcut on IF2R leading to the secret woods. I have an idea for a new style of bed, but I'll need 80 hardwood to make it happen. Added compatibility for the More Fish mod. Added more forage types to Andy's like category. Updated Andy's, Sophia's, and Susan's farming frame data. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. (Framework Mod) Prevents certain NPC actions. Added 4 new food recipes. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. Spouse room data is now loaded through Content Patcher instead of TMXL. -Andy and Susan clipped into farmhands when attending player weddings. Grammar and style checked Grandpa's Shed questline. Fixed an issue where Shane's hen Charlie was referred to as a "he". 09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in the IF2R greenhouse if playing on an pre-existing save file. Disabled Marlon's 8 heart and Kent's mature 10 heart events. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. Added a 4, 6, and 8 heart event for Martin. It has been added to the desktop wallpaper downloads. Re-arranged FTM monster data, giving bosses and special monster spawns priority if players have limited mob spawns via the FTM config settings. Fixed an issue where some players couldn't add SVE fish to their aquariums. Players may now also refill their watering can using the water troughs in the building. 09-19-2020: Fixed several miscellaneous map glitches. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Fixed the "food bear" crash players were experiencing. Adjusted Gunther's reward to players for donating 60 artifacts. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. 10-18-2020: Fixed an issue where saplings could grow on the IF2R bridge. Fixed a bug where Lewis would walk through Willy at the SDV fair. vendor didn't sell the right side of the "jagged boulder" decoration. The event triggers between 12:00AM ~ 2:00AM. Touched up Alesia's, Isaac's, and Scarlett's portraits. Fixed an issue where the player clipped into Penny during the main Luau event. Extended a secret area on Grandpa's Farm. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Mail, after triggering the cutscene by entering the, Interact with the bush to the right of the playground in. -Joja Mart sold multiple corn seeds at different prices. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Added a new soundtrack: "Camilla's Tower". Fixed a typo in Sam's 10 heart event that would crash the event. Re-enabled crop growth cycles for crops in Pelican Town. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. Fixed an issue where Olivia's "special schedule" could trigger if players were dating her. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Added CJB warps for Grandpa's Farm. Changed how the Jenkin's Residence casts shadows. Fixed an issue where some SVE events were missing music. It must be spring or summer. Event dialogue has improved. Decreased corrupt serpent health (1500 > 1250) and damage damage (65 > 60). Items must be collected while quest is active. Removed many static flowers and mushrooms from all maps due to requests. in their social menu upon questline completion. Fixed an issue where snatcher worms had no fish pond produce. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Gathering counter works with Crab Pots and Garbage Cans. Fixed an issue where outdated code patched an incomplete road at town east. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest.