we were here together soluzione

Player 1 head outside and through the wooden gate. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. Families of slain reporter, 9-year-old girl come together at heart One device with two slots and the other with three. Remember the picture next to the entrance door. Now player two must decide whether to sacrifice themselves or player 1. Follow the pipes around until you reach the end. Again from left to right if you lokk straight to the wall. Get into the pickaxe lift and press go up once. Lord: There is a sewer with the symbols behind them, glowing red. Contents [ Hide] Chapter 1 - The Valves Chapter 1 - The Signal Chapter 1 - The Map Chapter 1 - Snowmobil Chapter 2 - The Wall Chapter 3 - Frozen Tracks Chapter 4 - Misty Valley Chapter 5 - Two Paths Chapter 6 - Strange Encounters Walk through the gate and the door ahead will open as you approach. Player 2 Go over the bridge and through the doors. Hit the switch on the wall to start the bridge puzzle and head to the tablet. Escaped from the Dungeon ..and the dragon. Which will create a red stone and trigger a cut scene. We change the pipes. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. Now. You can see in front of the map two levers that are responsible for the coordinates. 2. We Were Here Together - 100% Achievement WalkthroughWe Were Here Together is a first-person cooperative puzzle adventure set in and around a mysterious castle in Antarctica. Before doing anything though, find your partner and add them as a friend. We were here together|!. Player 1: Head back on top of the building and to the antenna monitors. :Dhttps://www.patreon.com/KatFTWynn~Click here if you want to donate anything X3https://streamelements.com/katftwynn/tip~SOCIALS~Follow me on Twitter! We made" They are needed to transfer resources for potions to each other. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times. For real, misses a lot of details / moves. Here are the recipes from another player's room: In the other room can you find all the equipment. #10. On the table, these components are indicated as abbreviations. OL = oxyluoroborate (potato with eyes) To understand the puzzle first think of Pokemon types, Water beats fireFire beats grass/plantGrass/plant beats electricityElectricity beats water. After solving the riddle, a cutscene sets in, in which the player who placed the shields runs out through the throne to another player in the great hall. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. Completing this puzzle. Two players are trapped inside an abandoned castle, with Player One confined to a small secluded part of the castle as Player Two roams the halls trying to find Player One. To go further, one of you needs to take a candle from the table and go down. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Player 1 head to the turnstile and use it. We Were Here is the free pilot episode in a series of cooperative standalone puzzle adventures. We Were Here Forever! Both players unlock for completing chapter 2. Player 1 move through into the secret area just unlocked. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Together. But opting out of some of these cookies may have an effect on your browsing experience. Place the white liquid in a bottle with the purple squid like plant pull the lever to get green liquid in a bottle. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. You can only move one curtain at once. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. Walk through a door on either side to gain access to the stage. Player 1 use the turnstile go forward and right to the next turnstile. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1. The next knight at the window will be with a yellow curtain. Assisted in escaping the Painting Room ..and enjoyed fine arts. Pick up the two yellow fish like plants we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. We Were Here Together - PlayStation Store Yellow knight needs to spin once (to face forward) so we need . Next pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. Turn around and leave the room, follow the left wall to the staircase you came from, and follow this hallway around to the end. Next, the player on the right steps onto the elevator with the dynamite mark. Both players unlock for completing chapter 3. Startseite Zurck zu den Suchergebnissen Sun Odyssey 410. Traduzione di "una soluzione a tutti i" in inglese - Reverso Context Turn off the yellow switch and leave the blue switch on. When you complete the puzzle, you will both earn your respective roles' achievements. It's the first puzzle in this entire franchise I wasn't able to solve. Crouch through the hole and in the vines are two more pipes. The rooms of two players are connected by rails with trolleys. The co-ordinates from the emergency broadcast are. Player 2 needs to pull the lever in front of this knight. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. Together you need to find a way out of the castle by solving lots of complicated puzzles. They are needed to transfer resources for potions to each other. Player 1 head through the now open blue gate to the turnstile and spin the crank. community members have thanked the author. Plus it's creepy. Two players first approach two elevators (diamond mark) and turn in. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. We Were Here - Latest | Official PlayStationStore US After that, both players go to the room with the great map on the wall. We Were Here Together We Were Here Forever . Two players are trapped inside an abandoned castle, with Player One confined to . Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. Pull it. This defaults to your Review Score Setting. Thats the same that you can find inside the house. As player 1 grab the red mushroom chemical (FB) from the rack, rotate the rack left to pick up the crab yellow chemical (PJ), move right place them both in the mixing device and press the button giving us a carrot chemical OT. One player will have a round plate and settings marked with colored lines on the wall. !Keep winning at life! Peasant: There are 3 symbols on a cylinder puzzle and a lever. Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1. We need a dual-slot. Walk through the door and all the way down the stairs, until you see a flooded basement and 3 colored valves. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. We are heading back the way we came. We Were Here Forever Walkthrough - All Puzzle Solutions - Sirus Gaming The player must now mentally draw a line starting from the universe. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. We Were Here Together - Walkthrough - Steam Community :: Guide Turn right and go up the stairs when you reach the top of the stairs turn left into the room. Only 4 of them will actually show a colored wavelength on the outside screen, but the player at the inside station will not see that until they correctly adjust the active wavelength to what the outside screen displays. We Were Here Together: Original Soundtrack $1.99 $6.98 Add all DLC to Cart A new chapter is here! We Were Here Together - Complete Walkthrough October 13, 2019 8 Complete walkthrough through the game. Both players now need to head to the room with the map in it which is the room opposite the radio room. The solution for which is in the image. To keep it simple, lets call both players P1 and P2. Pick up the two vials PO and FA. Now player 1 needs to head outside and through the wooden gate. . I love puzzle games, and I have read and re-read multiple times over and over and this description makes no sense what so ever. Player 2 wall shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. Player 2 head to the diamond lift on the right hand side get in the lift go up one level. He leaves it and goes back to the elevator with dynamite. In the middle of the hall there will be a button that will rotate all knights 90 degrees. The player on the roof must select the frequency at which a line of a different color will be displayed on the screen. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. Yuukito Oct 11, 2019 @ 1:32am. Pull the lever, step onto the other side of the gate and pull the lever again. Turn left, walk across the . Valve 3 (triangle) is back in the main room and to the left of the fireplace. Turn right and walk to the end of this hallway, passing underneath another open blue gate on the way. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). Unlocked by Player 1 at the end of Chapter 7. Move the left White Bishop (back row of pieces, 3rd from the left) diagonally to the right three spaces. One player is in the hall, and the second must approach the other knights from the other side through the iron doors. On a more technical note, We Were Here Together looks fantastic. Player 1 can now move onto the next section of the bridge which has two small staircases. It is limited in time and should be prepared for it. If you did and you liked what you saw, or if you didn't and are curious, we are delighted to announce that our official merchandise . Put it in place to the left of the door. After receiving the black potion, you need to fill it in the sprayer, which lies on the table next to the recipes in the same room in which you received the potion. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. P1 goes down the corridor to the right to the next platform through the blue gate (P2 is still at the lever and can turn it) turns the platform counterclockwise passing to the yellow lever and activate. Player 2 at the top of the stairs head left and to the compass like console. To understand the puzzle first think of Pokemon types. Both players by this point will unlock The Curse of Castle Rock, The Curse of Castle RockObtained all We Were Here Together trophies, Minor IllusionSolve the puzzles of the Grand Alchemist. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). We Were Here Together - Coop Puzzle Solving Adventure - Total Mayhem Games We Were Here - Soluzione - Gamesisland.it - PC - Xbox One If you mark an unnecessary place, you will hear a characteristic signal of failure and all marks will disappear.If one player turns the camera away from the lever, the slider will return to the beginning. I would recommend sending a photo over a messenger app to speed this up. the blue knight in the corridors is facing the blue banner, so the blue knight in the hall must be facing his blue banner too. After that, clicks on the mechanism itself. While for the most part it performed . Head right and place OL into the machine. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. We Were Here Forever has officially launched on PlayStation 4 & 5, Xbox One & Xbox Series X|S! The player who placed the weapons do the following. Here's when you may be able to see two planets 'kiss' in the night sky chapter 6 strange encounters..did the walkthrough on it just to pass but not understanding how that puzzle works, strange encounters didnt work, got stuck on a puzzle that needed two single yellow when i only had one and couldnt progress any further seriously need advice here, If this can help anyone: Turn right, walk up the stairs and follow the right wall. We have both traded places, send pictures and videos to each other, and still NOTHING. Scopri ALTURE: Maintain e ALTURE: As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. The red arrow on the compass points north. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs. Having entered the cave,activate the lever on the left in order for the mechanism to work. The same symbols are on every part of the bridge. If you activate the valve, water flows in and the stairs on the side turn. 1.6 5. Place the frozen valve on top of the hob above the stove to de-ice it. On Player 2s wall an electrical grid shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the Tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. And three devices. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. The symbols below indicate the types of pipes and their location in the slots. This means a second playthrough from chapter 5 will be needed as the other player as well as an additional 2 playthroughs of chapter 10 so both players get unlock the different endings. Both players unlock for completing chapter 4. There will be a book. Turn left and into the room, head down the steps on your right and to the far left hand corner to pick up a pipe. This website uses cookies to improve your experience. You wake up in a small house in the middle of nowhere. Almost all of the instructions will be for the Explorer role. P1 goes into the passage to the left, and P2 closes it by pulling the red lever on the right. Just to the left is another pipe you need to pick up. Its off by one point. Hopefully it improves your gaming experience and congratulations on your completion! And finally pick up the amber and nothing fuse and place it on the second coil to the right of the fuses. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. Make sure you two switch roles from playthrough 1 (in the lobby, press on the grey box with the role in it to swap) and proceed this time with the intent to complete every puzzle without dying or making mistakes. The order in which the books must be found does not matter! Discuss this walkthrough in its Walkthrough Thread. We Were Here merch store is live! Each player start in different locations, each of which has the image of a chessboard. Player 2 head up the hill and into the room. Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait. After that, a box will open on the second floor of both rooms in the corner. We Were Here Together - Complete Walkthrough Please Refer to Recipe for Disasters for more information. Player 2 make your way into the newly unlocked room, in player 2s room are 4 illustrated books and posters with images and their scientific names. Put the green one with the two headed plant (PO) back into the splitter to get two more vials OX and PL. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit.